WHITE NIGHT

WHITE NIGHT

Survival horror titles set in abandoned mansions aren't exactly a new angle in the world of video games. Three developers (Ronan Coiffec, Domenico Albani and Mathieu Fremont) from the Alone in the Dark series have managed to come up with a new concept, however: Fusing the finer points of their previous work with a stark film noir setting lifted straight out of the ’40s. Due out March 3 on PS4, White Night is described as "a good old ghost story full of mystery, poetry, alchemy and suspense," as if the monochromatic palette of Sin City were applied to an old Humphrey Bogart movie produced by Vincent Price.

"We hunted for inspiration wherever we could find it," Coiffec wrote on Playstation's official site. "We listened to jazz music from the era. We drew from the bold look of black-and-white cinema, not only to define White Night's art style, but also to create a chilling game world in which scarce sources of light are the only ways to reveal your surroundings. We even went so far as to rent a real-life mansion in Normandy, where we stowed away for a week to talk about the game, take pictures of the architecture and, most importantly, steep ourselves in the setting. We wanted to get it all right."

Judging by the just-released trailer, they did all that and more.
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